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Frankie Dettori Magic 7 Blackjack

Frankie Dettori™ Magic Seven Blackjack

Frankie Dettori™ Magic Seven Blackjack is a variant of standard Blackjack that features the Magic Seven Side Bet. For information on the rules and differences to the standard game, proceed straight to the “Rules” section.

  • Game Rules


    The object of Frankie Dettori™ Magic Seven Blackjack is to get a hand that totals 21 or is closer to 21 than the dealer's hand without exceeding 21.

    The value of a hand is the sum of the individual card values. Blackjack is the highest hand and consists of 2 cards: an ace and any 10-point card. Blackjack beats a score of 21.

    You can choose 1 to 3 hands to play in a game round. The chosen hands are played clockwise, starting from your rightmost hand. The dealer's hand is played last. You may split, double and take insurance, just like in standard Blackjack.

    Frankie Dettori™ Magic Seven Blackjack is a variant of Blackjack with the following rules:

    • 6 decks of cards are used. After each round, used cards are returned to the deck and the deck is shuffled.
    • Aces count as either 1 or 11, face cards count as 10 and number cards count at their face values.
    • The player may not split a split hand.
    • Only 1 card is drawn to each ace in a split hand.
    • The player may double after splitting.
    • The dealer will not automatically check for Blackjack, regardless of the value of the dealer's first face-up card.
    • Ace and a 10-point card after a split are considered 21, and not Blackjack.
    • Blackjack pays 1.5 times the bet amount (3 to 2).
    • If the total value of the player's cards is closer to 21 than the dealer's after the dealer has stopped taking cards, the player wins the bet amount (1 to 1).
    • If the total of the player's cards is more than 21, the player's hand is “bust” and the player automatically loses the bet for that hand.
    • If the player and the dealer have the same point total (17 to 21), neither of them wins and the player's bet is returned to the player in a “push”.
    • The dealer always draws to 16. The dealer stands when their hand has a value of 17 or greater (including soft 17). The dealer does not draw when the player is “bust”.
    • If the dealer's first card is an ace, and the player then doubles, and the dealer then reveals Blackjack, then the player loses the doubled bet.
    • If the dealer's first card has a 10-point value, and the player then doubles, and the dealer then reveals Blackjack, then the doubled bet is returned to the player.
    • Blackjack beats a score of 21.


    If your first 2 cards have the same value then you may split them into 2 separate hands. The second hand will have the same bet as the hand it was split from. You can then draw additional cards to each hand. You may draw as many cards as you like on each split hand, unless you split 2 aces (in which case you can receive only 1 additional card for each ace). If you receive an ace and a 10-value card in a split hand,it is considered 21 and not Blackjack.


    You can double your bet on a hand before you take a third card. You cannot double the bet on a hand after taking a third card. After doubling a bet, a third and final card will be dealt to you automatically. You can double on all your hands, if you wish. You can also double your bet on a split hand.


    If the dealer's first face-up card is an ace you will be given a chance to insure each of your regular bets against the dealer having Blackjack. If you take Insurance then an amount equal to half your original bet will be deducted from your balance and placed separately on the table. If the dealer has Blackjack, you are paid 2 to 1 on your insurance. This way you do not lose your original bet (because you receive the value of your original bet plus the insurance amount back). If the dealer does not have Blackjack, you lose the insurance amount. Insurance does not affect any side bets.


    It is theoretically possible for the player to draw 10 cards without going bust. In this case the player's hand automatically wins, except when the dealer has Blackjack. 10-Card Charlie is also applicable on a split hand.


    A side bet is a wager you can make beyond the regular game bet to get an extra win even if your regular game hand does not win.


    The goal of the game is to collect trophies. Trophies are collected from random Trophy cards that are dealt to you and the dealer during the initial deal.

    You must collect 2 or more trophies in a single round or multiple consecutive rounds to win a payout.

    If you collect at least 1 trophy your current Magic Seven Bet will be played in the next round automatically: no extra bet is required.

    Trophy cards appear only during the initial deal.

    When the dealer receives a trophy card, a trophy is allocated to every hand with a Magic Seven Bet. Splitting a hand when the dealer has a trophy card does not allocate a second trophy to the split hand.

    If you collect 7 trophies or more in 2 consecutive rounds you win the jackpot: 7777 times your bet.


    Winnings Pays
    Winning Hand 1:1
    Insurance 2:1
    Blackjack 3:2
    7 in 2 Rounds 7777:1
    7 in a Row 70:1
    6 in a Row 24:1
    5 in a Row 14:1
    4 in a Row 7:1
    3 in a Row 1:1
    2 in a Row Push
    1 in a Row Qualifies

    The payout format used here means that when you win, you get back your bet plus an amount that is a multiple of your bet.

  • Terms and Conditions

    Note on disconnections: if you are disconnected from the Internet in the middle of the game, log in again into the casino. You will be automatically directed back to the game and you can continue the game from the point where it was broken. If you re-open the game without re-logging into the casino, the game will start from the very beginning. In both cases, your previous wins will be paid.

    To check the results of your old games or find additional details about recent games, click the History button, available in the Menu. Use your regular username and password to log in and check the outcome of previous rounds of both desktop and mobile version of the game.

    Note on malfunctions: a malfunction voids all pays and plays.

    Note on unresolved bets: unresolved bets placed become void after 90 days.
    The theoretical percentage return to player (RTP) is 99.58%. The theoretical percentage return to player (RTP) for the side bet is 98.49%.